Gaming


19
Dec 11

What Zynga did right with Social Gaming.

Great points here. Full post here.

Zynga’s genius has been its focus on delivering games that fit today’s digital lifestyle. Zynga’s games can be accessed instantly — there is no brick or mortar or online store to visit, no waiting for the game to download, and no need to manage installation particulars. You can effortlessly play Zynga’s games with friends — there is no need to make sure your friend has the same “system” or “OS”.

The user interface and user experience dynamics of Zynga’s games are designed to eliminate the steep, frustrating learning curves and ponderous manuals or guides that are typical of most hit packaged goods games. If you only have five minutes to play, Zynga can accommodate you. And in a world where time is quickly eclipsing money as the most valuable currency, this is transformative. Finally, Zynga lets you experience the game before having to pay for it, eliminating the angst and risk aversion that accompany any consumer choosing a $60 console or PC game.

By embracing today’s digital lifestyle, Zynga has done something profound. It has built a multibillion dollar company that creates products that almost no one particularly likes. Their virality is a forcing function of their design and is not based on word of mouth. Very few of their users ever choose to pay for the experience (and the length of time the games provide entertainment for the users could almost be termed disposable). This is not necessarily a criticism but rather recognition of the role these games have played in leading a fundamental disruption of the industry.


11
Dec 11

Command and Conquer Generals 2!

Command and Conquer Generals was one of the best games in terms of Strategy when it was released. EA sports had announced a while back that they were setting up an exclusive Command and Conquers Studio. Bioware then jumped in and mentioned a secret project. This was followed by them roping in Jon Van Canegham (Might and Magic’s co creator) and boom this is what they are going to give us soon.

 

There goes my 2013. If you are interested, Gamespot has a nice interview with the executive producers of Command and Conquer Generals 2 here.


10
Dec 11

Amazon’s sale for video games happening right now

I’m a video game junkie. You should be too. And this is the perfect set of gifts for the both of us. Amazon.com has some amazing deals on Video games (a lot of the great titles on the PS3 and Xbox are under $ 20) you guys should hit this link here – Amazon’s game gift deal. There’s no referrale code from my end nothing. Just grab as many games as you can and start playing!

The one I’m interested in Super Street Fighter 4 is selling for $15.99!


29
Nov 11

Social Games and their evolution

Disclaimer:- I work in Social Gaming.

I am a PC Gamer. A pretty hardcore one at that. So when Social Gaming came out, I was one of the skepticals. Not believing it’d be our glorious saving (to take gamers mainstream and make it acknowledged as a sport/skilled endeavour). It still isn’t. It’s a pastime. But you know what it got right? The business model. It could make money with very low development times and low overhead costs.

Companies like Blizzard/Xbox producers couldn’t believe it. They spend over 3 years making a game. Social gaming companies release game in 3-6 months. Budget lesser check. Money through transactions check. Irritated counterparts check.

But what goes around comes around.

In the gaming industry there are 2 types of games. Pink Games and Blue Games. Pink games are those that are attuned to Women (feministic in nature) and the Blue games are those that are attuned to Men (masculine).

It was mostly Pink in the start

How could Zynga make farmville one of the most popular games of all time? They had a lot of luck, but more important they kept it simple. It was easy for your mom to pick it up, it was easy for your sister to play it. Imagine getting them into Starcraft 2 or some hardcore FPS games. First of all they won’t appreciate the depth, secondly they had to go through the “hardcore gore” barrier that most games were filled with. They were all blue. They tended towards ninja fighting, guns, warriors, alien, shooting machoism. They had some games in the pink category (mostly bejeweled and flash games). The concept was simple, the engagement factor high.

That’s really why social gaming picked up. What people didn’t realise is the loyalty exhibited by the Pink category of gaming. No one had catered to them, imagine making a barbies day out on PC. It might have been a wild hit. Scorned by the internet of men but a huge hit perhaps. Did it happen? Nope. So we can’t say what would have happened.

That’s where Farmville comes in. It’s a pink game. Easy to start with, no hardcore elements (and frankly not much strategy) but HUGE engagement because you rope in your friends who are like you just wanting to have a good time. Not play a sport, but enjoy a hobby.

The Mid ground

World of Warcraft was one of the first few games that got the concept of a mixed ground between Pink and Blue. Sure we had other team games and some outlier-women playing a lot of blue games but largely uniting the community was not a focus. Gender differentiation was clear, distinct and sacred. But games like WoW blurred those lines. Women are accepted into gaming now and even respected when they take the joystick (so as to speak). But it was limited, it was easy to make them and it had a business model everything was well with the present. But then it started dwindling. Games outgrew each other. Easy game development meant 100s of competitors. Audience demanded more. Complexity, I feel, is the next wave of the future. The Blue Future.

The Blue Future?

But do you know why largely games were pink in nature in the start? Because the technology was limited. Flash with it’s lack of support for 3d Architecture prevented any hardcore games/3d animation to really break though. The platform, Facebook, in itself was quite limited in capability to embrace the change.

But things are changing. A new game engine called Fliso has now been brought into the equation. It has faster games than Flash has ever seen before. Some claim upto 100 times.

So here are 4 predictions that I am going to make on the future of Social Gaming.

1. It’ll go more blue

We men are a patient lot, we want high engagement, we want lots of gore. Most games are going to involve strategy and teaming up. It’s not going to be a casual endeavour. It will remain social though.

2. We are going to see Real time action in games.

Currently most games are turn based. You move, then I make a move, then you make a move then I make one. But we don’t have a Real time element yet. This is not because people haven’t thought about it.

3. We’ll have a Non Facebook platform to play games on

Sure Google+, Facebook, everyone’s here. That’s all good. That’s not however a scalable model if they continue to depend on Flash. Either Flash will die or we’ll have a browser independant version to play games on. Something like what id Software did with Quake Live except the concept of install the game locally is not going to happen, we’ll have cloud install account login and then play. Blizzard almost did it right with enforcing the play online no LAN concept but you still have a massive 8gb download. That must go.

4. The Tablet/touch revolution is going to be the future not the keyboard.

You need to be engaged and I predict superior touch technologies (and others like the Kinect) to play on. It’ll all be touch because that’s what permeates from our Mobile. I am sure we’ll still have people on the PC and keyboard (but in 5 years we’ll have a virtual move over to the non pc version).

An interesting question is how does a game like Starcraft 2 work in such an environment? I’d say you’d have options to deploy forces and mark battle areas. Stuff like moving them back would be clicking unit factions and pulling back or pulling forward. Is this the best solution? No. But it definitely is super interesting with our developments in the Human Computer interaction area.

As a hardcore PC gamer though, I hope I get this one wrong.

Conclusion

Don’t count Adobe just out yet. They released the Stage3d engine that uses the computer architecture to power their graphics. Which in English means that you get faster games, more realistic ones too.